By Robertson Allen
America’s electronic Army is an ethnographic examine of the hyperlink among interactive leisure and army strength, drawing on Robertson Allen’s fieldwork observing online game builders, army strategists, U.S. military advertising businesses, and an array of safeguard contracting businesses that labored to provide the respectable U.S. military online game, America’s Army. Allen uncovers the tools in which gaming applied sciences reminiscent of America’s military, with army investment and issues, have interaction in a militarization of yankee society that constructs each person, even nonplayers of video games, as digital infantrymen to be had for deployment.
America’s electronic Army examines the army’s hope for “talented” squaddies able to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital warring parties; tensions over top practices in army recruiting; and the occasionally overlapping cultures of players, online game builders, and soldiers.
Allen unearths how binary categorizations equivalent to soldier as opposed to civilian, warfare as opposed to online game, paintings as opposed to play, and digital as opposed to actual turn into blurred—if now not damaged down entirely—through video games and interactive media that mirror the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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America's Digital Army: Games at Work and War (Anthropology of Contemporary North America) by Robertson Allen